>>47995
Many commercial OpenSim grids tried to get the crown and be the next and better SecondLife.
But because of the many technical limitations that you have if you want your users to be able to use SecondLife viewers, everybody who is hosting a sim can also overwrite permissions.
Commercial grids that still wanted to have those permissions because they want to make money with content had to shut their users in. They forbid hypegrid tps to other grids and their users can't run their own sims. So basically they are just like SL, but even worse.
InWorldz is the Nr.1 most popular example (they had to shut down this year).
You can't make money with content in OpenSim, everything should be Full Perm. and thats not a bad thing, i saw some nice projects in OpenSim that did outclass their SecondLife counterparts by far. OpenSim even has NPCs.
But hell, all those pre-mesh people that want to sell their system clothes on Kitely or some other OpenSim markets are cancer. They are still fighting against everything that's mesh and assume that everybody who has anything thats mesh is a copybotter.
>and set up content creation to keep out the really laggy crap we get in SL
kek, most people don't realise how true this is. Bad content is the huge Nr.1 reason for lag.
On my region in OpenSim, that is currently filled with up to 15.000 LI, i get constant 70 fps on my laptop, with drawing distance set to >600. In SL i have to limit drawing distance to 200m to get acceptable 25 FPS in a Full Region.
The content is the difference. i am decent at Blender now and thanks to OpenSim being Open, i can just (re)upload and combine my things how i want them to be.
Ever built a beach in SL with one of those beach building kits? Export them -> combine them in Blender, cut things out that are hidden anyway -> upload them again with reasonable LOD levels. A 100 LI beach suddenly has just 2.
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