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/loomis/ - Art Gains

Art, Animation, Agony

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Moved to 8chan.moe/loomis

We're All Gonna Make It, Fella

Join us on DrawPile (host address: splelps.com) in the /loomis/ Channel Saturdays at 10EST!


File: 1176ee90c5c9575⋯.jpeg (161.17 KB,960x540,16:9,52D20D0D_2786_4302_8601_6….jpeg)

 No.17104 [Open thread]

Am I the only one who is experiencing the front page being frozen at posts made several days ago on a regular basis? What the FUCK is wrong with this site?

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 No.17105

It's been frozen on and off for two or three weeks for me.

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 No.17107

File: 61b0d5794c23135⋯.jpeg (92.31 KB,680x680,1:1,6D4C83D9_D64F_4CEE_9480_4….jpeg)

>>17105

Yeah I think I'm not alone when I say I've had just about enough. The front page showing stuff from days, sometimes up to a week or more prior is nothing new and it's one of those things that could very well keep someone from posting to begin with seeing as it makes the board look (even) dead(er). Both that and not being able to make threads owing to some error or another in general on a fairly regular basis have been something I'd dealt with personally so I've been left wondering how it might have been affecting others.

Over the past day and across something like a five hour period I'd been pain-stakingly porting over much of the better content (content that, if not technically refined, is at least evidence of someone's struggle for artistic self-actualization) from this board over to https://www.8chan.moe/loomis (up next, archiving highlights from the drawthreads if not their entiretey, selecting some of the more detailed and valuable critiques to archive in their own thread, as well as some of the miscellaneous stuff like making a thread for anon's comic series and the "weekly drawthread" cards as many of them were pretty clever and had some effort put into them by their creator).

I appreciate 8kun for allowing us to reclaim a home here but the technical issues have unfortunately been significant and persistent from the beginning-enough so that it's a wonder that we've been able to hold on to what little activity we have. Decentralization is ultimately a good thing, the 8kun board isn't necessarily going anywhere and can function as a redoubt should anything happen to 8chan.moe or the other backup board on anon.cafe; having more options does nothing other than help facilitate this small community's longevity. I held out hope that all the technical issues would eventually simply vanish but, foolishly, I'd kept on hoping and eventually I think something like an entire year had slid by.

I will be making an official exodus sticky on sunday, at which point I should have ported over everything I'd felt warranted it and then some. Thanks for your contintued patiencePost too long. Click here to view the full text.

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 No.17108

File: a0e004e51e291a1⋯.png (19.07 KB,647x579,647:579,Screenshot_2020_09_17_Webs….png)

>>17107

>finally starts migrating off this worthless buggy site

>.moe rn (right now)

JUST

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 No.17109

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 No.17116

File: c9aca0aa94a5255⋯.mp4 (642.22 KB,784x720,49:45,APES_TOGETHER_STRONG.mp4)

Looks like it's back up. I'm pushing back the formal migration proceedings to next Sunday and in the meantime we'll see what happens. Given what several have said in the past I'm sure others are eager for this and will probably begin posting there much sooner and that's just fine; I'll be monitoring both boards for the foreseeable future while I migrate some of the content as well.

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File: 16470021c142e7f⋯.jpg (259.94 KB,614x868,307:434,Party On Garth.jpg)

 No.15456 [Open thread][Last50 Posts]

Old thread: >>13343

A thread for people of all skill levels to dump their works-in-progress and studies

Draw shit. Draw it a lot. Git gud. Maybe

Northern Kentucky University Drawing Database - Marc Leone "the Basics" Playlist:

https://www.youtube.com/watch?v=Vtd6uwNFl9k&list=PLMXbAPr21di-Ox-dmDwL2riWedei1dn9S

3-D Models:

https://pastebin.com/9VgmQQPk

Live Figure Models:

http://www.onairvideo.com/

Random Poses (3D Models):

http://www.posemaniacs.com/

Books etc.:

https://mega.nz/#F!es1BSKQR!spODyd0iaQmMelGA2GscFw

216 posts and 255 image replies omitted. Click [Open thread] to view. ____________________________
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 No.17092

File: 2746d7d5e55f6ce⋯.png (Spoiler Image,948.75 KB,702x842,351:421,aha_BOY.png)

File: e520297435515cd⋯.png (1.54 MB,776x932,194:233,aha19.png)

File: 359c92bae413624⋯.png (1.69 MB,1391x1617,1391:1617,aha20.png)

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 No.17098

File: 25060e1d220a744⋯.png (1.58 MB,1088x1644,272:411,aha21.png)

That feeling when your camera picks up the drawing as a face :)

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 No.17099

File: 14a1c91687e57c5⋯.png (95.52 KB,316x540,79:135,ClipboardImage.png)

The lady is stylized but how should I render her? I can make studies on fundies but for some reason, when I try to apply the knowledge, I hit on the stone wall. I tried looking for references on instagram but none of the photo in her pose looks photogenic with nice balance of light and colours to imitate.

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 No.17102

File: 6d2a0b516bc38e6⋯.png (624.78 KB,1670x603,1670:603,burn_dodge_tool_lighting.png)

>>17099

I am not sure what program you are using. You could download GIMP for free.

Here is an example of how I play with light sources. Take your image and darken it. Then use something like a Burn/Dodge tool and play around with where you think the light would hit depending on where you want your light source to be. Also draw simple figures. A small (4inch) featureless figure can go a long way.

Keep drawing :)

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 No.17103

>>17102

Not him but thanks, you've given multiple good ways to think about some of the ways light might fall on a subject like that.

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File: faa3f497d1b6982⋯.jpeg (30.54 KB,1200x675,16:9,01.jpeg)

 No.16930 [Open thread][Last50 Posts]

Ancestral Horrors from downstreet bakery is a webcomic about the things that happen in the downstreet bakery. At first I was trying to live through the character and really think through this feed;

This thread will be long. +-300 images were produced. I'll be answering all your questions. However I don't think anyone will ever see this.

148 posts and 465 image replies omitted. Click [Open thread] to view. ____________________________
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 No.17084

File: da0a8a6585e2740⋯.jpeg (98.07 KB,1200x675,16:9,04.jpeg)

File: 73f21bbdd552f94⋯.jpeg (99.12 KB,1200x675,16:9,05.jpeg)

File: 9ca0fbb98924d55⋯.jpeg (84.14 KB,1200x675,16:9,06.jpeg)

File: 10a0070a8dafb0d⋯.jpeg (71.4 KB,1200x675,16:9,07.jpeg)

File: a274730a367f189⋯.jpeg (78.68 KB,1200x675,16:9,08.jpeg)

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 No.17085

File: fa5aba5eac51453⋯.jpeg (106.09 KB,1200x675,16:9,09.jpeg)

File: 1cbc3f1a423e55e⋯.jpeg (92.51 KB,1200x675,16:9,10.jpeg)

File: b8523cfd054e9a3⋯.jpeg (37.43 KB,1200x675,16:9,11.jpeg)

File: a3eab05bcd7e317⋯.jpeg (86.88 KB,1200x675,16:9,12.jpeg)

File: b31357ecd63781a⋯.jpeg (80.66 KB,1200x675,16:9,13.jpeg)

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 No.17086

File: 91092ce587ba613⋯.jpeg (91.32 KB,1200x675,16:9,14.jpeg)

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 No.17087

File: 250480a8c6b56b3⋯.png (119.52 KB,1200x675,16:9,01.png)

File: c1027a6819540f5⋯.png (191.13 KB,1200x675,16:9,02.png)

File: d28dc9a0ab2d6ec⋯.png (213.66 KB,1200x675,16:9,03.png)

File: dac7576da0fc872⋯.png (199.8 KB,1200x675,16:9,04.png)

File: 031cf825c3c781f⋯.png (162.13 KB,1200x675,16:9,05.png)

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 No.17088

File: 3426e3eeaea02b3⋯.png (82.98 KB,1200x675,16:9,06.png)

These where the things I produced so far. There's a card game too, but I don't know much about tabletop simulator.

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File: 9f139c3c686cd6c⋯.jpg (26.61 KB,318x389,318:389,w4y4wysss4.jpg)

 No.15847 [Open thread]

Is it possible to get good in 1 year if I'm starting from near zero? I'd be willing to put in around 5 hours of practice a day. How long did it take you guys? What resources are essential?

Asking because I'd like to get into art school and next year is my only real opportunity.

Been going through drawing with the right side of the brain but the exercises seem pointless.

Also, recourse hub redirects me to the homepage wat do?

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 No.16782

File: 59e15561cd862dc⋯.jpeg (590.62 KB,1864x1687,1864:1687,CA9EE5D0_63AC_4DC1_B805_D….jpeg)

>>16773

Speaking of all that. I got a Gumroad from an artist I really like a while back, Wakfu's art director (xa-xa-xa.deviantart.com) and the fact is it's just totally useless for the most part. It's nice to watch someone draw and you might pick up something here or there, but it really seems like a lot of the artists you'd want to be taught from can't teach worth a damn and a lot of the artists who can techncally teach and communicate well you wouldn't want to be taught by anyway. A background in traditional sight-size or comparative measurement, color theory and so on is probably as good as it gets as far as that goes because it's objective and mechanical. The rest is just drawing on your own and relying on the natural development and progression of your own creativity and intuition-two things which the truly stand-out artists seem to have in spades because they spent countless hours naively drawing people, places and miscellanea for fun both in their youth without a shit given about perspective, anatomy and so on.

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 No.16783

File: c605e90fecc69f2⋯.jpg (348.74 KB,991x972,991:972,20191118_220245.jpg)

I got good in less than one year (roughly nine months) by doing 4+ hours of practice each day. I would often vary it. Ex: an hour of sketching without reference, an hour of drawing from reference, an hour going through an art textbook and doing its exercises, and then an hour of going through video tutorials, etc.

Where study materials are concerned: I used NDRSB, Vitruvian Studios, Loomis' books (especially Fun with a Pencil), ALLA PRIMA by Richard Schmid, and some others odds & ends.

A good thing to do when you're doing longform, highly detailed portraits from reference is to work in cycles of correction. Do a few hours, take a picture, and use editing software to overlay it on the reference. This will help you identify mistakes. Correcting mistakes is one of the best methods for learning anything quickly, and it helps you get better results early on. This is NOT the same as tracing. You're looking at a review of your mistakes on a screen–you still have to correct freehand. Don't bother tracing unless you're doing it as a speed exercise for muscle memory or something like that.

Picture related: A portrait I drew about eight months in, having started from zero. I've been going for about a year and a half now, so I can do a little better than this, but it's perfectly possible to achieve results similar to pic related in a very short amount of time. Just keep grinding it out!

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 No.16864

Go to skillshare(dot)com and look for an instructor there named Brent Eviston. Take his drawing course and his creativity course It does cost like 19.00 for a one month subscription, but if you put in the practice; it takes about two or so weeks for the drawing course. Its free to sign up, and then you have access to some free classes, and you can look at the course intros for just about anything, If you don't want to keep the subscription, you can cancel it after the month is up; or, like I did, just suspend it so you still get updated on the new courses.

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 No.16865

Drawing is a skill, not a talent. Art is a talent. You need to get the skill before you can develop talent. I recommend Brent Evitson's course on skillshare because it will get you good at the technical skill in way less than a year. Then you can apply your own ideas to develop the talent.

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 No.16926

>>16783

I love your diligence. Impressive effort.

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YouTube embed. Click thumbnail to play.

 No.6496 [Open thread][Last50 Posts]

Last thread is dead.

So, what do you like to listen while drawing?

I downloaded a few OSTs and ended up settling on Nier Automata's OST.

Comfy songs are really comfy and combat songs are really motivating. The singer's voice is also pretty soothing, even during the boss themes.

It's most of what I've listened to while studying/drawfagging.

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 No.15076

YouTube embed. Click thumbnail to play.

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 No.16788

File: 48d02914bbd84b8⋯.png (451.8 KB,720x705,48:47,48d02914bbd84b82b6d3ad9712….png)

black metal

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 No.16790

YouTube embed. Click thumbnail to play.

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 No.16808

YouTube embed. Click thumbnail to play.

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 No.16924

YouTube embed. Click thumbnail to play.

I've been having a great time over the past few days listening to this piece as ambient

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File: 93c010c73367a58⋯.jpg (3.75 MB,1823x3153,1823:3153,ddbmgdp_42f71dcc_5765_47c3….jpg)

 No.16919 [Open thread]

not mine

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 No.16920

Uhm…based?

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 No.16922

ok.

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File: 747f3fb1b49f7d3⋯.jpg (96.9 KB,351x625,351:625,31e694a0ebce0ceb8f8c95eeaa….jpg)

 No.12028 [Open thread][Last50 Posts]

I didn't see one, so I'm starting a QTDDTOT thread.

Is there a board like /loomis/, but for painting?

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 No.16889

>>16887

>Affordable paint

lmao.

I've got a set of acrylics called Premiere Acrylic Color I picked up from somewhere, I think it was pretty cheap. I've never bought my own oil paints, only borrowed leftovers in my art classes.

Places like Micheal's or ACMoore are total scams, they price everything at double what you could get it on amazon. Then they beg you to sign up for daily coupon spam, 50% off one item*, EXPIRING NOW!

*Unless it already had some other bullshit sale applied to it.

>oil or acrylic

Acrylic dries in about 15 minutes, you need to keep spraying the paint with a mister bottle or something to keep it from drying before you get it on the canvas.

Oil paint takes anywhere from 4 weeks to 6 months to dry. Also, it smells bad.

Do you want to build up multiple transparent layers in a hurry with acrylic, or do you want to blend and blend and blend with oil? Bob only uses oil.

>Primers

Usually this just means having a coat of paint or gesso on the canvas to make the paint go on smoother or stick on a non canvas surface.

Bob's whole technique is using primer with paint thinner in it (that Magic Hwhite stuff) and extremely thick paint. The thickness of the paint makes for stronger impasto textures in the palette knife mountains and paint brush jabbing foliage, while the thinner helps get the thick paint off the brush and allows the blending of the sky, clouds, and water.

If you don't care about hanging your shit on a wall then getting canvas pad paper is much cheaper than regular canvases.

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 No.16892

>>16888 (checked)

>>16889

>lmao.

Yeah, I know. But if I'm not paying out of the ass before discounts(TM), then to me, that counts as"affordable".

>Peter Han exercises

I'll keep that in mind. I want to draw too, so I'll check that out.

>The oil vs acrylic differences.

Noted, thanks for the head's up on the semantics of each paint type..

>Canvas pad paper.

That sounds exactly what I should aim for.

Thank you both, for everything

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 No.16899

File: c391c56231d6e01⋯.jpg (27.25 KB,498x263,498:263,zw37i.jpg)

Could someone help me on how to handle PayPal without failing?

I plan to work with NSFW illustrations, and I do it all under one alias. I do not know how to do it. Is PayPal the only option?

I have read in many forums that it is very easy for PayPal to lock your account, not to mention the fact that PayPal requires a bank account or a credit card in order to handle your money. I have neither.

I don't know how some NSFW artists do it. Apparently they can work without any problem and earn income through their commissions, even when patreon and paypal are hunting and punishing those who work with things like that.

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 No.16902

>>16899

I honestly don't know. I think it's just one of those inherent risks you take. Like, nothing will happen to you unless you get reported-which given the nature of the eternal cumbrain could very easily happen. You could try some alternative like Zelle or Venmo as well. Not sure what their rules are but they've become more popular lately.

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 No.16907

File: 3a00f951cfbc153⋯.png (34.79 KB,550x438,275:219,StoneToss_doggy.png)

>>16899

It's usually best to invoice the client so you can control the transaction better. Don't say it's NSFW, porn, furry … whatever on the form. Mark it as digital goods or service and keep the description to a basic "illustration" or "art commission." At the very least, don't let the other guy label it "Misty from Pokemon takes Were Garurumon's knot," that's what gets you auto-checked by PayPal.

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File: b9e5bc4c07365e9⋯.jpg (880.76 KB,1190x1600,119:160,b9e5bc4c07365e924894b11585….jpg)

 No.13897 [Open thread][Last50 Posts]

Last thread is autosaging edition.

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 No.16696

Only somewhat art-related, but…

I remember like roughly 2-3 years ago I ended up stumbling across this forum/site that was only accessible after registration, and basically inside it had a bunch of links to download various art resources, programs, 3d models, etc for free. I remember the site theme being rather dark/mostly black, but otherwise, I cannot remember what the name was or find it via google since most of my searches just give me dead ends.

Does anyone have any idea what site I'm talking about?

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 No.16697

>>16696

Are you thinking of the torrent aggregator uh…cgpersia?

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 No.16698

>>16697

(its formal name is cgpeers but I think they made the url cgpersia or whatever for some reason)

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 No.16903

File: 6d142214fde4d75⋯.png (71.89 KB,900x860,45:43,Ball2.png)

File: 7b4eea2b19ea34f⋯.png (118.61 KB,1500x880,75:44,Colors.png)

So when I'm doing cel-shading, is there any general rule as to when I should be decreasing the Value more than I'm increasing the Saturation, and increasing the Saturation more than I'm decreasing the Value? Both of them look right to me, so I'm not sure if there's a situation where I should do one or the other.

And another question, I'm trying to shade something that has multiple colors that aren't separated by lines, is there any way I shade them all with different colors on the same layer without having to release my pen, or am I going to have to bite the bullet and separate them on different layers (pic related - the white/red ball) or shade them all using a Multiply layer?

Both examples were done in CSP for context.

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 No.16905

>>16903

I really don't know if there's an actual "rule" necessarily; There probably is one but in lieu of being aware of it myself I guess I can just infer that it's kind of something you'll probably have to experiment with. "If it looks right, it is right" sort of deal.

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File: 1424659326126.png (1.81 MB,1440x900,8:5,blooming_ii_by_tysontan-d8….png)

 No.527 [Open thread][Last50 Posts]

>tfw no Krita gf

https://krita.org/

I can't believe this program is free; it's improved so much since its first release as far as stability's concerned, too. Some dude's even working on an animation plugin for it. Does anyone know any legit non-Toon Boom or Flash animation software in the interim? So far I've tried Synfig Studio and Pencil2D and they were both unimaginably shitty.
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 No.16637

>>16636

I know, but I'm trying to force a meme over here

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 No.16643

>>16636

>Watercolour brush engine

You're going to play around with it for 7 minutes but never actually use it for anything practical. Meanwhile basic features like text tool that almost everyone needs is still completely broken.

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 No.16866

Krita is open source. Because of that, developers are not paid to make it better. Instead, developers are generally all users of the software and submit improvements all the time. The more users that get involved, the more improvements get made. Developers usually do it because they want to. and if they get the software into professional art studios that make more money from supporting the software. Its a way better way to develop software than working 8 hours a day at a software company just to produce mediocre products for the retail market.

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 No.16867

>>16866

Yes we know. It's a good software that has improved by leaps and bounds since this thread was created five years ago, but complaining about stuff is fun

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 No.16898

File: 7cd23e307ce48be⋯.jpg (117.69 KB,928x368,58:23,Untitled.jpg)

>>16866

This is the common argument used by FOSS people to justify laziness, bad design decisions and bad software in general. "It's made for free so you can't expect anything", "it's open source so fix it yourself".

Firstly, Krita has ran fundraisers to get money for certain developers to work on it full-time for some periods, continually takes in donations, and often gets contributions from GSoC where people get monetary awards for their work. It's not done for free when someone is receiving money for it.

Secondly, Krita, as described by the official website, is advertised as a professional tool for people in various kinds of artistic fields. When you're telling professional artists to use your shit, there's an expectation of some level of professionality, and the expectation that you don't have to switch your profession to a computer programmer and then familiarize yourself with 7 gigabytes of spaghetti code that has been strung together by ragtag groups of random people and start developing it yourself just to get it to work.

The least you could expect is for them to fix the fucking text tool that is an absolutely core tool in any serious graphics program, but it's as if nobody gives a shit or even plans to ever fix it. How the fuck can you justify leaving it as such a dysfunctional piece of shit for over 2 years now after making promises to make it great? THE LAYER DOESN'T EVEN GO INTO THE CORRECT LOCATION WHEN YOU CREATE IT, that's not even a difficult fucking problem to fix, just go to where the layer is created and make it go to the correct place instead of being pasted into the top of the layer list, that functionality already exists since every other layer goes into the correct place, why hasn't it been fixed for over 2 years? This is absolutely not something you'd expect from a "professional" tool and makes the developers look downright incompetent. I don't even expect the tool to be super fancy like Gimp's, I just want the text to not look like a near-unreadable garbled mess, a new layer to be created when I create a new text box, not having to manually move the layer into where I was every time I type text, an actual text Post too long. Click here to view the full text.

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File: 682dbcedb77e48b⋯.jpg (456.56 KB,1343x2015,1343:2015,104417246_878354609319927_….jpg)

 No.16874 [Open thread]

I'm trying to get the Tattoo Smart Spitshade pack for Procreate (https://tattoosmart.com/products/brush-set-the-spitshade-set), is anyone able to upload it for me please?

Also looking for this: https://www.etsy.com/uk/listing/747520658/weavers-spitshading-set-digital

Happy to split the cost of either with anyone who's itnerested

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 No.16875

That just looks like conventional brushes on a textured background though. Also I have no idea how any of that shit works. I have an iPad and an Apple Pencil but I very seldom use it for drawing with.

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File: bd2951bce5b6613⋯.png (15.76 KB,434x244,217:122,le second chance man.png)

 No.10755 [Open thread]

If you could tell your younger self a couple of things to help learn art quickly and produce better quality, what would they be?

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 No.16657

I'd sit down with him for an hour or two on learning to break things down into shapes, applying gesture and line of action to them, shape language and proportions and maybe even perspective. Motor control is always a gigantic must, which is why i'm gonna spend a significant amount of time forcing him to draw straight and curved lines alike.

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 No.16658

>>16657

I spent a lot of time on motor control and it is useful but I've also been drawing for years and don't have a clue about color and a lot of other subjects. Gotta try and be versatile.

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 No.16803

>>10755

I've endlessly pored over time-travel fantasies to teach my 5/15 year old self everything I know to a fault, from drawabox-tier simplistic babby lessons to color theory, proper shading, anatomy, gesture, and even fucking mindset. It's became a sickening obsession and I just want to let go already. There's no way I can correct what happened in the past.

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 No.16807

File: 65412a9c5565ec7⋯.jpg (294.94 KB,1123x953,1123:953,me_on_the_right.jpg)

>>16803

>I've endlessly pored over time-travel fantasies to teach my 5/15 year old self everything I know to a fault

Me too, I think larping like that is part of the subconscious aspirations of fatherhood when you're not among the top 5% of males and are thus all but completely denied the opportunity to win a gf for yourself who isn't a mentally deranged anti-natalist SJW hambeast.

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 No.16830

>>16803

Have you considered getting into teaching?

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File: 8381bcff68075e5⋯.png (325.47 KB,410x673,410:673,engorgeous.png)

 No.16747 [Open thread]

Men should be ashamed of their goofy bodies and wear sissy shit

and women should be proud of their awesome bodies and wear cool men's clothes.

All dick is shit, especially yours. Women look too awesome to be taking shit from you.

They don't owe you pussy, head, or anything.

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 No.16748

Okay but how much do you weigh tho

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File: 5ca4f59f34f7434⋯.png (13.56 KB,187x185,187:185,loo.PNG)

 No.16676 [Open thread]

Does anyone have any advice for a beginner using this on surface pro

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 No.16679

Never heard of it. I've used a Surface Pro though and they weren't very good tbh. I could be wrong but when I tested one I wasn't very impressed-though this was a few years ago and they may have gotten better.

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 No.16680

I would suggest

1. Watching some youtube videos on the subject

2. Primarily using traditional media if you're not a hot-shit artist yet anyway

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File: e6175645eacdb7d⋯.png (9.42 MB,1242x2208,9:16,_ja_sperm_on_instagram.PNG)

 No.16626 [Open thread]

My thesis was abt 8chan before it got fucked. Here is the dissertation link interlochenvisualarts.org/jasper-nolan-2020/

. This is pretty much the whole portfolio aswell lmk how retarded I sound.

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 No.16628

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 No.16629

Please don't go to art school fam

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File: c9a05dbeb42b51f⋯.png (985.07 KB,1536x2048,3:4,42163A72-FD78-4F20-8269-98….png)

File: 099507e57b81fc8⋯.png (1.57 MB,1536x2048,3:4,A8ABC78B-1C4E-4DA6-8858-D7….png)

File: 2eafdaae3b713ba⋯.png (2.25 MB,1536x2048,3:4,E27675FC-3881-44F9-8041-2D….png)

File: c208fd977d99ca4⋯.png (1.12 MB,1536x2048,3:4,472AB196-38FD-4CD7-B977-5E….png)

File: eb3462762330e8e⋯.png (1.55 MB,1536x2048,3:4,127ECFAD-A43E-4D8D-A463-F0….png)

 No.15307 [Open thread][Last50 Posts]

While the articles are fairly brief they are produced by working artists from a variety of disciplines and many leave the reader with something to think about, at least. I have the entire library on my iPad and a perfect excuse to post some of the better ones: I want to access them on my PC but the "Microsoft Store" app version sucks and doesn't have the same deals the iOS version does ($50 for the entire back-issue library and semi-annual sales for $3 an issue).

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 No.15446

File: 58db8a720c8dd27⋯.png (5.01 MB,1536x2048,3:4,5F637FC1-680E-4CB5-911B-DF….png)

File: afc907dbbab93bc⋯.png (7.79 MB,1536x2048,3:4,CCE5661B-9FBA-4CE2-8C45-17….png)

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 No.15448

File: 900bf686572aae8⋯.png (6.25 MB,1536x2048,3:4,0E093B4C-2C21-4522-A0B2-D4….png)

File: fc387a3d25527c3⋯.png (3 MB,1536x2048,3:4,BA8AC45A-653C-4911-9813-42….png)

File: d68e0e973ed8e9c⋯.png (3.38 MB,1536x2048,3:4,72B4AA54-9025-4B6E-9BD9-62….png)

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 No.15449

File: 083dc41fb48785f⋯.png (4.42 MB,1536x2048,3:4,D64A3030-8A5A-4559-9597-D4….png)

File: 36d20719a20007d⋯.png (3.87 MB,1536x2048,3:4,02619441-6C7D-43DA-A600-05….png)

File: ec4366db7118463⋯.png (3.67 MB,1536x2048,3:4,E0298B10-D051-4B88-A95B-D4….png)

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 No.15450

File: a358cb8b1d0fb79⋯.png (4.32 MB,1536x2048,3:4,C11C6864-B0F6-47A0-A30D-D1….png)

File: d0212ce3243e3f8⋯.png (4.45 MB,1536x2048,3:4,0318B86D-626B-4623-B445-73….png)

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 No.16624

File: a2d37aca94183d7⋯.png (332.14 KB,640x1136,40:71,F2890F04_A6D8_4143_9923_08….png)

Worth it if you have an ipad tbh; good sh*t for the money

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