Dawn of Defiance is nice, but doesn't give much direction for players beyond the RPGA guidelines for it. Further not all of us get to have Star Wars fans as all the players, so they may need some ideas for character creation. To that end I copied the style used for Pathfinder's adventure paths to write some notes to players. Any thoughts on this?
The Dawn of Defiance campaign opens shortly after the rise of the Empire, with the Clone Wars a very recent and vivid memory for most beings in the galaxy. The Empire has begun tightening its grip on star systems throughout the galaxy, and Darth Vader stands at the newly declared Emperor’s right hand, crushing any opposition and hunting down the last remnants of the Jedi Order. In these short months since the fall of the Republic, many have joined the Empire willingly, including the Core Worlds whose Human nobles stand to benefit a great deal from its tyranny. Similarly, many others have begun rebelling against Imperial oppression, finding themselves driven out of their homes (or worse) and forced to live in a galaxy that tolerates no opposition to the Empire. Throughout the Dawn of Defiance campaign, the heroes must deal with the reality that the Empire is a monolithic threat without any kind of organized opposition, and dealing with agents of the Empire can be dangerous.
The story of the ‘’Dawn of Defiance’’ campaign opens over the Core World of Brentaal, on a little space station called Sel Zonn Station. Brentaal is notable for one thing: It is where the Hydian Way and the Perlemian Trade Route, two of the galaxy's major hyperlanes, meet. Brentaal is largely devoted to servicing (or exploiting) the many travelers that pass through it, and has little of interest besides service and trade. Your character is, like the majority of people on Brentaal, most likely on it for transient reasons. Do not expect to stay long, as you will leave the system forever not too far into the first module.
The year will eventually be known as 18 BBY (Before Battle of Yavin), though your character will likely know it as Year 982 under the Ruusan Reformation or Year 18 under the Great ReSynchronization. At the GM’s discretion, there may be time skips of days to years between module of ‘’Dawn of Defiance’’.
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