How do you think the gameplay of an ancap strategy game would ideally work?
For the story, I have two things in mind:
>1. You inherit a business empire, and have to get a monopoly on the whole market while trying to out-compete rival business groups and survive the growing power of the state as well as various anti-capitalist factions
>2. You are a multi-millionaire who is sick of liberal totalitarianism and leftism interfering with your life and the lives of your fellow countrymen, so you decide to take your fortune to some unoccupied territory and build a capitalist utopia with other like-minded businessmen while competing with their businesses, and fighting off aggressive states who are unhappy with the amount of freedom that you and your fellow ancaps (or not) enjoy
In ordinary RTSs, you just throw resources at the barracks to shit out soldiers, which go and secure more resources to enable you to shit out even more soldiers, and it's basically a contest between players of who can do this the fastest. No game (not even city-sims) ever takes the market into account, where you have:
>a realistic economy
>citizens having their own lives
>citizens having their own wants and needs
>citizens earning their own money
>citizens spending their own money
>citizens building the villages, towns and cities that you're supposedly trying to protect, and being responsible for all the progress in their part of the game world
>the player being a citizen like everyone else, who can take part in the market and influence it with what power he has (or if playing as the government, having society react appropriately to government laws/actions and looking work solutions and work-arounds to the problems that government creates)